What's It Really like Working at Valve?
People Make Games
Why leaders watch it
Interview-based look at how Valve's no-bosses structure plays out, revealing hidden hierarchies and who thrives or gets sidelined.
People Make Games interviewed 16 current and former Valve employees to examine how the company's no-bosses, no-titles structure works in practice, and where it falls short.
Takeaways
- Flat orgs create informal power hierarchies
- Popularity can replace accountability
- Self-management needs explicit structure
Topics: Org design & scaling, Culture & values
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