How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica
Ars Technica
Why leaders watch it
Founder recounts creative constraints and workarounds in making a hit game, showing resourceful problem-solving more than leadership.
In Ars Technica's War Stories, Naughty Dog co-founder Andy Gavin explains how the team squeezed Crash Bandicoot onto the original PlayStation. They overwrote Sony library code in RAM, built custom animation compression, and streamed assets around slow seek times.
Topics: Innovation & creativity, Company case studies
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